Custom UNO Rules (last played in 2009)
RULE IMPLEMENTATION
The winner of previous hand can add and subtract one rule. The first game of the day is basic uno rules with the exception of the previous days winner added rule. This rule cannot be removed for the entire day.
The loser of the hand must shuffle and deal for the next hand. The loser for the day must deal the following day. If they are not present, the second to last place must deal.
Addition- When no other play is available you can play 2 cards of the same color that add up to the playable card. Example: A yellow 9 is the playable card. You have no yellow, 9, or wild. You can play a blue 4 and a blue 5 to add up to 9. Whichever card is on top is the playable card for the next player. Variations: more than 2 cards used.
Subtraction- When no other play is available you can play 2 cards of the same color that subtract to the playable card. Example: A yellow 3 is the playable card. You have no yellow, 3, or wild. You can play a blue 5 and a blue 2 to subtract to 3. Whichever card is on top is the playable card for the next player. Variations: more than 2 cards used.
Arithmetic- Addition and subtraction added together. Variations: more than 2 cards used.
Algebra- Multiplication and division. Variations: more than 2 cards used. See addition.
Math Mod 10- When no other play is available you can play 2 cards of the same color that and use any math operators to get to the playble number.
Two color math- The two cards used in math must be two different colors and neither of the two colors can be the color of the playable card.
Identical Out of Turn- You can play a card of the same color and same number out of turn. Each identical play must be made with a separate hand motion. Example: The player after you plays a blue 5 and it is not your turn you can play YOUR blue 5. The card must hit the table before the next player's turn. The very first card of the hand can not be "identicaled". Variations: Super identical. Non-number cards.
Stacking- The ability to defend yourself against draw cards. Example: A player plays a Draw Two, the next player can play a Draw Two and make the next player draw four, unless they have a Draw Two. The sequence stops when a player cannot defend themselves, thus leaving them to draw many cards. You can play a black draw card as well. Variations: Black is King. A black draw card stops the sequence.
Double Reverse- When two reverses are played in succession your hand is passed to the person next to you in the direction of the last reverse.
Double Skip- In this case the cards are handed across the table if there are an even amount of players or handed to the next next person if there are an odd amount of players.
Reverse on Black- When a black card is played the player of the card can choose to change direction. This also determines who draws if a black draw is played. Variations: Mandatory and optional.
Number on black- The player who plays a black has the option to call a number instead of a color. The following player(s) must play that number.
Uno Card face up- When a player reaches his last card, his uno card must lie on the table face up. Allowing all players to see the card.
Split Deck- This is done during the pre-game shuffling and it involves mixing the deck as to where some cards are face up and some are face down. The cards that are dealt face up must lie on the table face up so all players can see them. Accompanying rules: Using another players face up cards to complete your addition or subtraction. When using another player's card a card then is picked from the deck to replace the other players card used. This is a separate rule thus it needs to be added on a different win.
Hoarding- You are not obligated to play any card at any time. This is extremely effective when accompanied by any of the math rules. You can also draw a card from the deck even though you have a play.
Deflection- When a player plays a wild draw four card and calls a color then if the player who was to pick up the four cards has either a skip or a reverse of the color called he can play this card and ‚"deflect" the four cards. A reverse will send the four back to the player who played the draw four and a skip will send it to the next player in order. When a skip is played the player after the person who picked up the cards plays. This also works with draw two cards.
Variations: Unlimited deflection: the ability to deflect continues.
Two cards up- You must turn your last two cards face up for all to see.
Frozen uno- Whenever there is a player at uno the color is frozen at the last card played. The only way to change the color is by a wild card. Once there is no uno situation normal play resumes. If the stacking rule is implemented this trumps stacking. Only a wild can change the color.
Penalties- When a player misplays they incur a penalty of 1 card. A misplay can be defined as: playing a card out of turn, playing an inappropriate card.
Go Fish- Go fish can be used to to ask another player for a card you need. You must not have any other play (unless hoarding is in play) and you can not ask for a black card. Variations: re-cast.
Re-cast: When a player asks and the player does not have the card you can choose to recast and pick up one card. If that card is not playable you can ask someone else. If they do not have the card then you take two more effectively taking 3 cards. If they have the card asked for then you get to play it and only take one card from the other fish attempt.
Blind Cave fishing- Similar to Go Fish but you trade a card with another player. The card exchange is similar to a wave left or right. Variations: multiple cards can be traded.
Forced Poker- If it is your turn and the TWO plays prior are either a two card straight or a two of a kind you must finish the 3 card poker hand. If the play to you is red 2, blue 2, then you must play any color two. If the play to you is a yellow 6, yellow 7, then you must play a yellow 8. A black wild card will always free you from the obligation of the poker hand.
Optional Poker- If it is your turn and you can make a connection from the card played to make a straight or a three-of-a-kind you can dispose of two cards. If the play to you is a green 3 and in your hand you have a three of any color or green 4 and a green 5 these cards can be played. The straight can also be a 2 and a 4 in the example above.
Targeting- A number card can accompany a reverse, skip, or draw two sending the action of that card to the targeted player. A zero as the number card affects the person playing, that is skip+zero skips the player playing and goes to the next player, draw 2+zero causes the person playing to draw 2, reverse+zero reverses direction and the player playing plays again.
Unlimited draw- When a player does not have a play they must draw from the deck until a play is drawn. When the deck no longer has cards then the game is over and the lowest score whens the hand.
Precog- When it is your turn you can place a card face down in front of you and if that card is playable on the next time around then you will be able to play that card plus another. If that card is not playable you have one strike against you. After 3 strikes you are forced to skip a turn. Also you can withdraw your precog card if it fails to play.
Card before special- After a special card is played, excluding black, you have the option of playing on the card before the special. Example: the play to you is red skip, blue skip. You can choose to play off either color skip.
Everyone chooses a rule- At the beginning of the game each player chooses one rule. Effectively adding multiple rules at the outset. The winner of each hand then removes a rule of their choice until no rules remain.
Split Draw- When a draw 2 card is played, the person immediately following and preceding the player draws 1 card.
Triangle Rule- Someone edit this! Variations: Octagonal Rule.
Good Rule Combos:
Thinkers Game
Math Mod 10
Hoarding
Triangle/Octagonal
Go Fish
Split Deck
Fast Paced
Identical Out of turn
Optional poker